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Goodgame empire forum hu
Goodgame empire forum hu











Again, the only game that I know of, which has developed the community long enough to get this far, and allows moving elements is League of Legends. Moving components allows players to organize the HUD around their dominant eye. Some games opt to make the map size relative to the screen, but that doesn’t work for everyone, letting each player select their map size provides great value. Games like League of Legends and Counter Strike: Global Offensive already implement that, and gives a lot of value to players, so much that at default scaling the minimap is almost unreadable at higher resolutions. A 1920x1080 screen won’t have the same screen space as a 3440x1440 screen, nor should the map be the same relative size.

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Scaling components allows people to adapt parts of the HUD to their needs. This feature consists of 3 different parts: Scaling, moving, and reorganizing. I would consider this a core part of RTS games, and arguably the most important. So without further ado, let me list a few features that would greatly increase the value of the game. I also used to play BFME 2 Rise of the witch king and a few other RTS that are either discontinued or straight away unplayable (Dragonshard anyone?).Īs you can see I have experience in different games and through the years I’ve seen a lot of things done right and wrong, have complained about bad features and praised good ones equally, but mostly I have a fairly good idea of what features shined over time. I play a bunch of different RTS, most notably Warcraft 3 (where I main Undead) and Starcraft 2 (where I main Terran), but I also play Company of Heroes, Dawn of War: Soulstorm, Halo Wars, and sometimes Dawn of War 2 retribution. Hello, I’m an avid RTS player that would like to share some insights in my experience through different games.













Goodgame empire forum hu